Presentation Planning
Here, I put together some different possible designs for my exhibition boards. I believe this first design was a good starting point, but it was also too cluttered.

Therefore, I re-did it without the software logos at the bottom. This did help to de-clutter it, and the logos weren’t essential, since I can put them on one of the other boards instead.

I then moved on to the second board. I figured if the first board had an image from first-person view, the second board could have an aerial view of the environment. I also added the software logos.

I then moved onto the final board, which I have used to show the control scheme.

I considered doing the control scheme board in the same style as my one from last year (below), but I figured it would be too cluttered with all the different controls in this game. I also prefer the design of a translucent screenshot over a gradient as the background.

I then went back and redesigned the second board, because I didn’t like the in-game text being in the screenshot.

I then realised that I wanted an aerial view of the environment, so I got a screenshot similar to the first design, but without the text.

I then tried out some different colour ideas for the background gradient, but I prefer my original red/yellow gradient. This is because it fits with the colour scheme of the game. These blue and monochrome colours seemed very out-of-place beside the screenshots, whereas the red/yellow gradient blends quite well with the screenshots.
I wanted to include a board attached to the monitor, since I found this image during my research, and liked the concept:

To that end, I have designed a portrait version of the control scheme, which could be attached to the side of the monitor.

At this point, I experimented further with the font style, trying various styles- none of which I prefered over the original. Below are the two that were the most promising. I felt the left design was too generic, and the right design, although rather fitting, was a tad too unreadable. The text needs to be clearly readable, since accessibility is very important in an exhibition.
Final Designs
Finally, I decided on my three final designs, and moved the text further from the edge, to allow for printing margins.



Presentation Layout
I started out with a simple design, with the three boards in a line above the PC.

However, I then realised it would look more symmetrical with Board 3 in the centre, as Board 3 is the one with the controls, and therefore the odd one out.

This last design condenses the previous layout into a smaller space, because I’m not sure how much space will be above the PC. I also prefer the look of this layout, because it’s more interesting than simply a line.

At this point, I produced the portrait version of Board 3, so I re-designed the exhibition space to accommodate this.

I then realised the side board seemed a bit out-of-place, so I placed it in-line with the corner of the screen. I prefer this layout, because the boards now look like a natural extension of the screen, and not so out-of-place.

I also tried out this layout, but I quickly noticed that it looked way too tall, and the blank spaces stuck out. Therefore, I will go with the above layout for the exhibition.

Final Presentation Layout

Finished Exhibition Space